(Hohenstadt)
2 Negligible Damage 3 -5 Light Wound
6 Negligible Damage
7-9 Minor Wound
10 Negligible Damage
11 & 12 Moderate Wound
13 Negligible Damage
14 & 15 Severe Wound
16 Negligible Damage
17 Critical Wound
18 & 19 Bruised, Cannot Sit For 1d4 Days
20 5% x 1d20 is Destroyed
Torso (Main Body) Bones: Left or Right Rib Cage Only
Roll 1d20 Results
1 Breast Bone Split, Heart Destroyed
2 1 Rib Broken (Roll on Table A)
3 Negligible Damage
4 1d6 Ribs Hairline Fracture
5 3 Ribs Broken (Roll on Table A)
6 Negligible Damage
7 4 Ribs Broken (Roll on Table A)
8 1d6 Ribs Dislocated From Breast Bone
9 6 Ribs Broken
10 3 Ribs Broken
11 2 Ribs Broken (Roll on Table A)
12 4 Ribs Broken
13 Ribs Absorbed Damage, Stunned 1d4 Minutes
14 Negligible Damage
15 2 Ribs Broken
16 1d6 Ribs Broken Sticking Through Skin
17 5 Ribs Broken
18 Negligible Damage
19 6 Ribs Broken (Roll on Table A)
20 Breast Bone Fractured*
*If Breast Bone Fractured is rolled a second time, Heart is destroyed and death results.
TABLE A: Secondary Broken Rib Damage
Roll 1d20 Results
1 Penetrates Heart, Dead
2 No Additional Damage
3 Major Artery Severed/Torn Critical Wound
4 Light Pain, Perform at 90% of Normal
5 Nerve Damage, Paralyzed Below Ribs on Damaged Side
6 Critical Damage, Coma for 1d20 Weeks
7 Lung Punctured
8 Moderate Pain, Perform at 75% of Normal
9 Muscle/Tissue Damage*
10 No Additional Damage
11 Major Blood Vessel Severed/Torn Moderate Wound
12 Severe Pain, Perform at 50% of Normal
13 Minor Blood Vessel Severed/Torn Light Wound
14 No Additional Damage
15 Lung Punctured
16 Critical Pain, Perform at 25% of Normal
17 Minor Artery Severed/Torn Severe Wound
18 Muscle/Tissue Damage*
19 Critical Damage, Coma for 1d20 Days
20 Unbearable Pain, Pass out for 1d20 Minutes
*No Additional Damage. 1 hit=Light Wound, 2 hits=Minor Wound, 3 hits=Moderate Wound, 4 hits=Severe Wound, and 5 hits=Critical Wound, 6+ hits=Death.
Torso (Main Body) Bones: Collar Bone, Pelvis, Shoulder Blade, Spine
Roll 1d20 Results
1 Clean Break*
2 Negligible Damage
3 Stunned 1d4 Minutes
4 Simple Fracture
5 Knocked Prone/Down
6 Cracked
7 Negligible Damage
8 Absorbed Impact, No Damage
9 Chipped**
10 Compound Fracture*
11 Negligible Damage
12 Hairline Fracture
13 Dazed 1d4 Minutes
14 Separated From Ligaments
15 Negligible Damage
16 Shattered*
17 Knocked Out 1d4 Minutes
18 Bruised
19 Negligible Damage
20 Broken Bones Through Skin*
*If Spine, paralyzed from waist down
**Loose bone fragment in body area of damaged bone. May cause further damage if not removed.
Torso (Main Body) Organs
Bladder, Gall Bladder, Genitals, Heart, Intestines, Kidneys, Liver, Lungs, Pancreas, Prostrate/Uterus, Stomach, Spleen
Roll 1d20 Results
1 Bruised
2 Stunned 1d4 Minutes
3 5% x 1d20 Loss of Function*
4 Negligible Damage
5 Moderate Wound
6 Damage Natural Body Repair Puts One in a Coma x 1d20 Days
7 Severe Wound
8 Knocked Prone/Down
9 Critical Wound
10 Negligible Damage
11 Destroyed
12 Dazed 1d4 Minutes
13 Spit Up/Urinate/Defecate Blood x1d20 Days as Damage Heals
14 Negligible Damage
15 Damage, Natural Body Repair Puts One in a Coma x1d20 Weeks
16 Light Wound
17 Negligible Damage
18 Knocked Out 1d4 Minutes
19 Minor Wound
20 Negligible Damage
*Note: 80%+ Loss of Function=Organ Failure. If Heart immediate death, if Pancreas or Liver death in 1d20 days. Any other organ failure results as per your GM/Gaming system.
Step 3a(Optional): Determine Damage Results as Per Your GM/Gaming System Instead of the RANDOM DAMAGE TABLES.
Apply the damage done by weapon/hand/kick as determined by your GM/Gaming system to body part hit. Heart/head hits means the target is immediately slain or dieing unless your GM/Gaming system states otherwise. Same applies to massive damage to an appendage (i.e.: arm); it is severed or blown off.
Realistically speaking, if 50 hit points of damage is done to the head/heat of a 25 hit point creature, they would be killed instantly.
Final Step: Apply any and all penalties to creature as damage pertains to the body part hit as per your GM/Gaming system at the time it happens. Example: Sword arm receives massive damage or is severed looses sword and may pass out from pain/shock. All physical abilities/skills requiring both arms would be halved. May die from trauma/massive blood loss unless medical treatment is given immediately.
Wound Types
Light Wound: Bleeding. First Aid stops bleeding. Will not bleed to death. 5 Light Wounds=1 Minor Wound
Minor Wound: Blood is flowing. First Aid Stops bleeding in 1d20 Minutes divided by 5. Will not bleed to death. 5 Minor Wounds=1 Moderate Wound.
Moderate Wound: Bleeding profusely, needs First Aid to stop bleeding if applied within 1d20 Minutes or may bleed to death. Paramedic will stop bleeding in half the time. 3 Moderate Wounds=1 Severe Wound.
Severe Wound: Bleeding From Minor Arteries/Major Blood Vessels, First Aid will only slow the bleeding and must be applied within 1d20 Minutes divided by 2. Paramedic will stop bleeding within same time period If only First Aid used, must seek Professional Medical help within 1 hour or will bleed to death. 2 Severe Wounds=1 Critical Wound
Critical Wound: Bleeding from Major Arteries, First Aid will only slow the bleeding and must be applied within 1d20 Minutes divided by 4. Paramedic will slow bleeding within 1d20 Minutes divided by 2. Must seek Professional Medical help within 30 minutes for First Aid or 1 hour for Paramedic or will bleed to death.
2 Critical Wounds=Coma for 1d20 weeks, 3+ = death.
Medical Aid Defined
First Aid: Basic First Aid anyone can learn. 1 week training. Includes Heal/Treat Injury skills.
Paramedic: Trained in stabilizing patient; administrating drugs & intravenous solutions; CPR, stop bleeding, setting broken bones. 6 to 8 weeks of training at a school. Includes Healers
Professional Medical: Hospital, Medical Doctor, Surgeon, Nurse, & even a Veterinarian in an emergency. Years of training depends on expertise of profession. 6 to 12 years of training at a medical school. Includes classes who can cure (i.e. Clerics).
Limb & Organ Damage: Damaged limbs and organs may be replaced as per your GM/Gaming system allows. Transplants for organs or prosthesis for limbs as an example. The only exception is if brain or heart is destroyed or damaged beyond repair, death is the result.
Magical Healing and/or Divine/Demonic Intervention: This option of medical aid is always available in campaigns that allow them. Keep in mind, must still be applied before victim bleeds out or you will be using resurrection to bring back character, if allowed.
Enjoy
- 7
- 0.05
- [+] Dice rolls
For folks who have always wanted to run a tabletop RPG but needed a great group, a safe space, an easy way to learn the game, or just a little encouragement, Shel Kahn is running the GMing Club, a program to help folks who want to try being a Game Master to learn a new game.
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![Rpg Dmg Location Body Rpg Dmg Location Body](/uploads/1/2/4/9/124913950/358660694.jpg)
Mystic Technologies Spring Knife: Ammo: NA: Price: 125eb: Shots: NA: ROF: NA: Con: P: REL: ST: WA: 0: DMG: 1D6.
Play one session of a tabletop RPG with Shel, asking questions, learning the system and getting a feel for the game; then go home with a book and a PDF of the game rules and prep your own one shot, (with Shel and prior GMs only a click away via Slack,) which you’ll run at a follow up session with members of the community on hand to play your game, and Shel on hand for any questions.
This session, we’ll be learning and running Monsterhearts 2! To quote the author: Monsterhearts 2 lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft. Learn more here.
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Our first session has limited slots, and we would hope that folks signing up to learn Monsterhearts can also commit to running a one-shot game for the DMG community in the follow-up session on January 23. Please check the dates to make sure you’re available for the full time allotted for each event!